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AI Insights · Timothy · October 2021

Top 5 First Person Games on Android in South Africa: Q3 2021

In Q3 2021, the top first-person games on Android in South Africa showcased diverse performance trends in downloads, revenue, and active users. Data from Sensor Tower highlights the key metrics.

Top 5 First Person Games on Android in South Africa: Q3 2021

In the third quarter of 2021, the performance of the top five first-person games on the Android platform in South Africa exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed overview based on data from Sensor Tower.

Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw a significant fluctuation in weekly revenue, peaking at around $232K at the end of June and experiencing another high of approximately $226K in the last week of August. Weekly downloads showed a slight upward trend towards the end of the quarter, reaching around 5K in the final week of September. Active users exhibited a declining trend from 36.9K at the start of the quarter to around 31K by the end of September.

Fishing Clash: Sport Simulator by Ten Square Games had a stable revenue, with weekly earnings around $10K in late July and early August. Downloads were relatively steady, peaking at about 1.4K in early August. Active user numbers remained consistent, hovering around 42K throughout the quarter.

Minecraft, published by Mojang, experienced a steady weekly revenue, averaging around $5K, with a slight dip to $3.9K in mid-September. Downloads showed a gradual increase, reaching about 542 in the last week of September. Active users saw a consistent rise, starting from 26.7K at the beginning of the quarter and reaching approximately 30.1K by the end of September.

Choices: Stories You Play by Pixelberry, experienced moderate revenue fluctuations, with weekly earnings peaking at around $4.6K in mid-July and then stabilizing around $3.8K towards the end of the quarter. Downloads saw a significant spike, reaching about 11.5K in late July, while active users peaked at approximately 35.2K in the same period before stabilizing around 22.2K by the end of September.

Chapters: Interactive Stories from Crazy Maple Studio Dev had a relatively stable revenue, averaging around $3K weekly, with a peak of $4.7K in late June. Downloads fluctuated, peaking at about 1.5K in mid-July and then stabilizing around 545 by the end of September. Active users showed a slight decline from 5.7K at the start of the quarter to around 3.2K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021